Tag Archives: particles

Topological Automata in Hyperbolic Tilings

Hierarchies of Spaces: Building From the Bottom Up One of the major challenges in building a system that can increase in complexity as it runs is figuring out how to transfer complex structures in a lower level space into simple … Continue reading

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Valency (video)

These are clips of how the particle systems described in previous posts move in space. It’s all very raw, but I wanted to get something out there. The larger structures suffer from convergence problems creating oscillations, twisting, foldings, and other … Continue reading

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Connecting the Dots With Differential Geometry

Particle-Based Structure Formation In order to build a complex and dynamic spatial system, there need be entities operating at multiple temporal and spatial scales. ¬†As mentioned in the previous post, the extremes of the spatial scale are local and global … Continue reading

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Spatial Processes and Spatial Hashing

Spatial Processes There are four broad categories of spatial processes Purely Global Global <-> Local Local <-> Local Purely Local and two general categories of spatial primitives Field Particle Of course, the spatial primitives can be organized into composite structures … Continue reading

Posted in Software Engineering, Space and Geometry | Tagged , , , | 1 Comment