Monthly Archives: January 2011

From Rigid Body Motions to Surfaces: Experiment 1

As mentioned in pervious posts, I’ve been exploring how Geometric Algebra (GA) can be used to generate a surface from a topology.  More specifically, I’m interested in how a pentagonal (5, 4) tiling of the hyperbolic plane can be procedurally … Continue reading

Posted in Computational Technique, Space and Geometry | Tagged , , | Leave a comment

Rigid Body Motion

Rigid body motions are the set of motions preserving the distance between points on a body, which means they don’t account for any kind of elastic or relativistic deformations.  All rigid body motions can be described by a combination of … Continue reading

Posted in Computational Technique, Space and Geometry | Leave a comment

LuaAV3: OSX Binary Release

We finally officially released the latest version of LuaAV after a lot of work this past fall.  This release has been all about making things more consistent and simpler in terms of naming and making the audio system more robust … Continue reading

Posted in Software Engineering | Leave a comment