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Monthly Archives: January 2011
From Rigid Body Motions to Surfaces: Experiment 1
As mentioned in pervious posts, I’ve been exploring how Geometric Algebra (GA) can be used to generate a surface from a topology. More specifically, I’m interested in how a pentagonal (5, 4) tiling of the hyperbolic plane can be procedurally … Continue reading
Posted in Computational Technique, Space and Geometry
Tagged geometric algebra, space frame, surfaces
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Rigid Body Motion
Rigid body motions are the set of motions preserving the distance between points on a body, which means they don’t account for any kind of elastic or relativistic deformations. All rigid body motions can be described by a combination of … Continue reading
LuaAV3: OSX Binary Release
We finally officially released the latest version of LuaAV after a lot of work this past fall. This release has been all about making things more consistent and simpler in terms of naming and making the audio system more robust … Continue reading
Posted in Software Engineering
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