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Monthly Archives: September 2010
GTC Conference Highlights: Part 2
HOOMD-blue HOOMD-blue is a general purpose many-particle dynamics simulation, particularly for heterogeneous nano-particle physics. HOOMD stands for Highly Optimized Object-oriented Many-particle Dynamics. Essentially it’s a Python derived DSL for such simulations. What’s impressive about it is the range of simulation types it … Continue reading
Posted in Computational Technique, Software Engineering
Tagged code generation, GPU, python, simulation
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GTC Conference Highlights: Part 1
The GTC conference is an Nvidia run and sponsored high-end computation conference dedicated to graphics hardware. There are a wide variety of talks covering a number of interesting a relevant areas from graphics to quantum computation to biological electrostatics. I’m … Continue reading
Posted in Computational Technique, Software Engineering
Tagged fast multipole method, OpenCL, python, ray tracing, rendering, simulation
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LuaAV3 Pre-Release on Its Way
In preparation for a workshop at UCSB, we’ve been pushing hard to get the next major release of LuaAV out the door. This release represents a consolidation and standardization of the source code, making it substantially cleaner and easier to … Continue reading