Category Archives: Software Engineering

TopoSynth: Incorporating Cosm

I’ve finally completed all of the basic topological operations for TopoSynth and am now moving on to treating the dynamics of the system.  This last rule involved figuring out how to connect two extended vertices together when they collide. For … Continue reading

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TopoSynth: Topological Structure

DLFL Background As I had mentioned in the last post, the topological inspiration for TopoSynth is derived from TopMod and particularly the doubly-linked face list (DLFL) data structure.  The DLFL makes it particularly straightforward to always maintain a 2-manifold mesh … Continue reading

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Facing Autotools

One of the essential features of a good software package is that it is both portable and straightforward to build.  When working on a system (Linux or even OS X) with a UNIX shell, the most common build tools are … Continue reading

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